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Homeworld 2 patch fails
Homeworld 2 patch fails






homeworld 2 patch fails

Fixed crash in some circumstances when a train without a locomotive went through the space elevator. Any such orphaned entities should get cleaned up upon loading the game. Fixed space capsules on board spaceships leaving behind orphaned unmineable lights and shadows upon spaceship launch. Added open/close sounds to many entities who were missing one.

homeworld 2 patch fails

Now cannonable: Beryllium sulfate, Beryllium powder, Cryonite powder, Crushed holmium. Fixed crash introduced in 0.6.100 when using capsule navigation. Flagged some resources from "BZ Noble Metals" to prevent them from spawning on your homeworld, by request. internal tanks used by composite entities such as AAI Loaders) will no longer cost spaceship stress. Storage tanks that aren't selectable (i.e. Space loaders share fast_replaceable_group with space belts. Fixed rare crash when deleting a surface with an active CME. Fixed misaligned graphic between cargo rocket silo and its ghost. Fixed using remote view to continuously mine, pickup items, or repair. Fixed crash when SE fails to transfer an equipment to a new grid. The space elevator internal tug locomotive can no longer be mined, deconstructed, or damaged. Fixed strange behavior when moving a train into an elevator that's out of power, moving the train backwards, then re-powering the elevator.

homeworld 2 patch fails

Fixed that the space elevator's stored energy could go negative due to the passive draw.

HOMEWORLD 2 PATCH FAILS UPDATE

Removed uncalled linked container nth tick update function. Fixed Energy Beam Chambers facing north when flipped in a blueprint. Clarified tooltip when your spaceship does not have enough fuel to launch. Fixed spaceships teleporting rocket silo seats and shield projector barriers. Fixed train schedule being set incorrectly on spaceship landing. Fixed fluid boxes in assembly machines with ground/space variants losing fluids during spaceship launch. Greatly reduced stutter when auto glaive or weapon delivery cannon fails to find an enemy. Spaceship names now display rich text in map view. Now cannonable: Cryonite slush barrels. Beryllium processing now starts needing sand at productivity tier 3, instead of tier 4 currently. Vitamelange processing now always needs sand, instead of starting to give sand at productivity tier 8. Recipes changed: Beryllium sulfate, Crushed holminite, Crushed iridite, Vitamelange nuggets. You will get proportionally less stone/sand/wood the more productivity you use. The stone/sand/wood byproducts in all resource processing chains are now unaffected by productivity. This feature cannot be used for spaceships yet. In multiplayer games, only admins can abandon surfaces. Ctrl+left click on the "Delete surface" button, then follow the confirmation prompt. Abandon surface: You can now force the deletion of a surface even if you have entities on it. Fixed crash introduced in previous version when manually anchoring a spaceship. Updated Russian translation, thanks to Shadow_Man. Fixed crash introduced in 0.6.102 when deleting a surface in some circumstances.








Homeworld 2 patch fails